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Pit Trap Trigger

* Pit Trap Triggers allow a character to activate all the Remote Pit Traps on the board which have the same symbol as the trigger.

* Pit Trap Triggers are regarded as normal floor squares for the sake of movement and line of sight rules.

*To activate a Pit Trap Trigger, it is enough for most characters to move over the trigger or to stop there.

* The flying and incorporeal characters (Ghost and Specter) must stop on the Pit Trap Trigger in order to activate the Pit Traps.

* The Pit Trap Trigger is considered activated as long as a character (living or wounded) remains on the trigger square.

* Pit Trap Triggers are not obstacles, but characters may jump over them.