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* A Rift is simply a hole in the ground.

* A flying character (Wizard, etc...), the Ghost, or the Specter can pass over Rift squares during movement, but cannot stop there.

* Characters who can move over Pit Traps, like the Thief or Elf Scout cannot move over a Rift square.

* A character carrying a rope can use it to cross or stop on a Rift square if there are two valid attachment points available. However, the character's movement must travel from one valid floor square to another.