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((2/5) (Prison))

* The Colossus can break an adjacent portcullis for 1 AP. If the Colossus is adjacent to a double portcullis, he must spend 2 AP to break them. A portcullis broken by the Colossus cannot be closed again.

* Miniatures with a combat value less than or equal to 1 can pass between the legs of an enemy Colossus during their movement. Thus, they can exit the Dungeon on the opponent's starting line even if the Colossus is blocking the way.

* If a Colossus is standing on a pit trap while carrying a rope, enemy characters with a combat value of 1 or less can still move through him, but they cannot take the rope away from him.