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* A Frozen character is subject to the following rules:

* He cannot carry out any action (jump, movement, abilities, attacks, etc...).

* He has a -1 penalty to his combat value (which cannot be less than zero at any time).

* He can defend himself, and take part is group combat in defense (if the controlling player so chooses).

* Friendly characters can move through the square he occupies (as if he were not Frozen).

* It is possible to take and give objects or wounded characters to Frozen characters.

* It is possible to stop on a Frozen wounded friendly character.

* A Frozen character (wounded or unwounded) cannot be transported by anyone.

* A Frozen character is thawed out if he is given a torch. He is immediately able to act as normal.

* It is impossible to freeze a character carrying a torch, the Fire Elemental, or the Ice Elemental (the action is valid but has no effect).

* If a character carrying a wounded character is Frozen, the wounded character is not Frozen. It can be taken and carried by another character.

* The Frozen character hangs on to objects: an opposing pickpocket can steal his object, but he will not lose his cursed object if someone moves through him, whether it is an adversary or a friend.

At the end of his turn, a player removes every marker "frozen" on all his characters