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(4/3) (Mercenaries)

* The Samurai can initiate combat for 0 AP (1 AP if attacking with a two-handed sword) once per turn.

* This ability also functions in group combat if the Samurai is the character that initiates combat.

* If the Samurai is carrying a katana, he can initiate combat for 0 AP twice per turn.

* When the Samurai uses this ability, allied characters cannot take part with ranged combat.

* When the Samurai is charmed, he can start a combat for 0 AP in addition to the three actions carried out while charmed.