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(4/2) (Base Game, Prison)\

* The Cleric has the ability to heal a wounded character (friendly or enemy) on an adjacent square.

* Caution: A character healed by the Cleric CANNOT act in the same turn, not even to take part in a group combat unless he is attacked directly by a charmed character. Reminder: A turn is until the player finished the actions from the last card played -- not until the 4 action cards are recycled.

* A Cleric can heal a character during the turn in which it was wounded (so as to prevent another player from killing him).

* This ability of the Cleric is not considered magical in nature.