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Rotation Gear

* A character who is on a Rotation Gear can, for 1 AP, rotate the room in the direction indicated by the arrow a quarter turn.

* He can spend several AP to rotate the room several quarter turns.

* The character can also spend 1 AP to rotate the paired room of the same color and number in its place. This rotation must be done in the direction indicated by the arrow in the room which is rotating.

* The Mekanork can rotate rooms in the direction he wishes regardless of the arrow's direction.

* It is legal to place a character or object on a Rotation Gear at the time a room is revealed.