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Ring of Weakness

(Forces of Darkness)

* The Ring of Weakness is a cursed object. If a character moves through the square it occupies (even if he flies above it), he is required to take it, even if he has to drop the object he is carrying on the previous square. The character is not able to drop it; he must keep it. A wounded character cannot keep the Ring of Weakness if another character moves through his square (the moving character is required to take it). Also, if a character moves over a wounded character with the Ring of Weakness, he must leave any object he is carrying on the previous square (and not in the place of the cursed object). If this is not possible (for example, if the wounded character is on a pit trap with a rope), it is necessary to leave the object on the square previous to that one.

* A character who kills the character holding the Ring of Weakness in close combat must take the Ring of Weakness at the end of the combat, even if he must exchange it with the object he is carrying.

* A cursed object is magic, and does not work when under the influence of the Magophage (or if the Magophage is carrying it). A character with a cursed object who is on a square of the Anti-Magic Room or on a square adjacent to a Magophage, may drop the object, even during movement. He recovers his full capabilities immediately without awaiting the end of the action.

* A character carrying a cursed object may not be pushed into a water square.

* When a room is revealed, the player of the same color as the cursed object places it on a normal floor square, a rotation gear, or a darkness square.

* The character bearing the Ring of Weakness suffers a -1 penalty to his combat value, in both attack and defense. The combat value of a character cannot drop below 0. The Ghost, Specter, and the Bat are not affected by the Ring of Weakness because they cannot use objects (and their combat value is already 0). A Paladin or Ice Witch with two Rings of Weakness suffers a -2 penalty in combat.