Double Pit Trap
* Sometimes when rooms are rotated, it happens that 2
pit traps become adjacent to one another.
* Characters who usually pass over the
pit traps can pass without problem (
Thief,
Elf Scout).
*
Flying characters (like the
Wizard,
Ghost, and
Specter) travel above the
pit traps and can also cross the
obstacle (without stopping there).
*
Paladin carrying two ropes can go on the first pit, drop the first
rope and cross the second without dropping the second
rope. He can also go back to recover the first
rope after he drops the second
rope. While leaving a trap using a
rope, he can only take the
rope with him if the square he is moving to is valid before the movement.
* Other characters, since a
rope must go on the first
pit trap, can drop a
rope there and then use a
jump to go over the second
pit trap or can seek another
rope. They cannot in any way
jump over the two
pit traps in a straight line or cross using a single
rope.
* For a
rope to be dropped on a
pit trap, it must have two attachment points (floor squares,
rotation gears,
trees,
pipes for a character with a
combat value of 2 or less,
small bridge for a character with a
combat value of 3 or less).