Rift
* A
Rift is simply a hole in the ground.
* A
flying character (
Wizard, etc...), the
Ghost, or the
Specter can pass over
Rift squares during movement, but cannot stop there.
* Characters who can move over
Pit Traps, like the
Thief or
Elf Scout cannot move over a
Rift square.
* A character carrying a
rope can use it to cross or stop on a
Rift square if there are two valid attachment points available. However, the character's movement must travel from one valid floor square to another.