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GLOSSARY

The Elusive One

(4/2) (Goodies 2005-2006)



* For 0 AP, at the end of an opponent's action, and only once during an opponent's turn, the Elusive One can move one square.

* The square does not need to be a normal floor square, but must be valid (like water, or a pit trap if the Elusive One has a rope).