Jump
* A
Jump is an
action.
* When a character carries out a
Jump, he must use a
Jump card (each player has three to use during the game).
* When a character
Jumps, he moves two squares, either in a straight line or an "L" shape.
* A character can
Jump over a
pit trap, a
rift, a
water square, a
lava square, or
falling rocks. He is forbidden from jumping over
rubble.
* He is not allowed to
Jump over a
wounded character, no matter what type of terrain he is on.
* A character having a
combat value above 3 can
Jump over a
small bridge (except the
Red Dragon).
* When a character
Jumps, he can land on an empty floor square or a square containing an object or a friendly
wounded character. Also, he cannot use a
Jump to leave the dungeon if he would land on a
wounded character in the opponent's
starting line (except with a
Ghoul). Under no circumstances can he
Jump and land on a square occupied by an unwounded character which is his color or a
wounded enemy character.