Web
* Only
Araknis can create a
Web between two squares for 1 AP.
* The
Web must be placed on a border of the square occupied by
Araknis. This line between the 2 squares must be empty -- without
wall,
portcullis,
secret passage or anything else.
* The
Web can be placed on a broken
portcullis or a broken
wall, but not an open
portcullis.
* The
Web is always placed on a single
room, never between two rooms.
* If a
Web is placed on the edge of a
room, the player controlling
Araknis must indicate clearly in which
room the
Web is placed.
*
Araknis can weave only three
Webs per game.
* A
Web cannot be destroyed by the
Golem or attacked.
* A
Web can be destroyed by an adjacent character carrying a
torch or by a
Fire Elemental. The Red Dragon's breath and Fireballs also destroy
Webs. For 1 AP, the
Web is burned. When a
Web is destroyed, it is removed from the game.
* The
Web prevents any movement, including that of
flying characters, between the two squares on which it is located.
* The
Web is not
magic.
*
Webs block line of sight