Wizard
(4/1) (Base Game, Prison)
* The
Wizard is a
magic user and can use
scrolls.
* The abilities of the
Wizard are
magical in nature.
* The
Wizard is the only character that can use the
Fireball Wand.
* The
Wizard levitates, which means he can magically fly over all obstacles (
pit traps, characters,
falling rocks,
rifts,
water,
lava,
braziers, remotely activated
pit traps, and waterfalls) and
3D obstacles (
Fountain of Youth, sarcophagus,
statue,
armories,
trees, etc...). However, he cannot stop on them (except
water,
falling rocks (in which case he dies) and
trees).
* He can fly over
water and therefore is not limited to one square of movement per 1 AP.
* He cannot fly over the rubbles, walls, portcullises,
brambles, gravity wells,
pit traps in the Anti-magic
room, the Anti-magic artifact,
pit traps in a
room containing a
gravity well (unless a
Magophage is adjacent to the
gravity well), and
columns.
* The
Wizard cannot levitate on any square of the Anti-magic
room, but automatically can levitate as it leaves the
room (he can fly over an
obstacle in a square adjacent to the Anti-magic
room).
* If the
Wizard tries to fly over an
obstacle which is adjacent to a
Magophage, he immediately stops
flying and suffers the effects of the
obstacle.