Ice Elemental
(4/1) (Lands of Ice)
* An
Ice Elemental on an
ice square or
snowy ground gains a
combat bonus of +1, on both attack and defense, even if
wounded.
* The
Ice Elemental moves in
water squares as if they were normal floor squares. However, it cannot carry an object into
water squares, but can carry a
wounded character.
* Every time an unwounded
Ice Elemental moves into a
water square, this square is turned into
ice (place an
ice marker on the
water square). The
water square is
frozen after the
Ice Elemental moves into it (so it cannot move onto the
water square carrying an object).
The applicable rules for
ice are:
* The
ice square is treated as
snowy ground.
* An
ice square can be melted for 0 AP by any character carrying a
torch or by the
Fire Elemental (with or without a
torch) while he is on an adjacent square.
* If a character carrying a
torch or the
Fire Elemental (
wounded or unwounded) is on an
ice square at the end of an
action, the
ice melts automatically (with fatal consequences for the
Fire Elemental if it becomes a
water square).