Torch
* The
Torch is a
common object.
* When a
room is revealed, the
Torch is always placed by the player who reveals it, regardless of color. It cannot be placed on a
darkness square.
* The character carrying the
Torch can, for 1 AP, burn an adjacent
web or melt an
ice bridge on an adjacent square.
* The character carrying the
Torch can, for 0 AP, melt a square of adjacent
ice.
* The character carrying the
Torch can, for 0 AP,
reveal adjacent
darkness squares. He chooses the size of the
corridor tile (1, 2, or 3 squares) and places it. The placement of the corridor tiles must comply with the following rules: The tile must be placed entirely on
darkness squares. The tile must be placed adjacent to the character using the
Torch. The Tile cannot be placed covering two rooms, but can be placed entirely on a
room adjacent to the
Torch bearer.
* The
Shadow cannot enter a square containing a
Torch. In the same manner, it cannot attack a character carrying a
Torch nor take part in
group combat if all of its opponents are carrying a
Torch (unless it is attacked directly).
* It is possible to thaw a
frozen character by giving him a
Torch. This character is automatically thawed out at the end of the
action in progress. In addition, it is impossible to freeze a character (even
wounded) who is carrying a
Torch.