Flying Carpet
(Lands of Ice)
* The
Flying Carpet is a
cursed object. If a character moves through the square (even
flying above), he is required to take the item, even if it means he must drop the object he was carrying on the previous square he occupied.
* A character is not able to drop the
Flying Carpet; he must keep it.
* A
wounded character cannot keep the
Flying Carpet if another character moves through his square -- this character is required to take it. If a character moves over a
wounded character possessing the
Flying Carpet, he is required to leave the object he is carrying on the previously occupied square (and not exchange it with the
cursed object). If this is not possible (for example, a
pit trap that already has a
rope across), it is necessary to drop the object on the square previous to the
pit trap.
* A character who kills the character with the
Flying Carpet in close
combat, must take the
cursed object at the end of the
combat -- even if he needs to exchange the object he is carrying with the
Flying Carpet.
* The
Flying Carpet is
magical. The
Magophage is insensitive to its effects. A character may drop a
cursed object in the Anti-Magic
room or on a square adjacent to a
Magophage (even while moving past). The character immediately recovers his full abilities without waiting until the end of the
action.
* A character carrying the
Flying Carpet cannot enter or be pushed back into a
water square.
* When
revealing a room, the player of the same color as the
Flying Carpet places the
cursed object on an empty floor square, a
rotation gear, or a
darkness square.
* The character carrying the
Flying Carpet can use it to fly during his movement
action.
* The character's movement points remains the same (a
Red Dragon cannot move even with a
Flying Carpet).
* For each movement
action using the
Flying Carpet, the controlling player must discard a
combat card of his choice (except the +0) and show it to the opposing player.
* The flight is valid for only that movement
action and costs a
combat card for each use.
The character begins
flying at the beginning of the movement. It is not possible to initiate flight in the Magophage's influence zone and thus the character cannot fly at all during this movement
action. It is impossible to pick up the
Flying Carpet during movement and then use it before that movement
action is over.
* Since the
Flying Carpet is
magical, it is not possible to fly in the Anti-Magic
room. In an ultra-gravity
room or on a square adjacent to the
Magophage, the flight will stop immediately and the character will suffer the effects of the square. The character can then continue his movement on foot.
* Under the influence of a
Charm Scroll, it is the player who takes control of the charmed character who discards
combat cards if he decides to use the
Flying Carpet.