Charm Scroll
(Paladins and Dragons, Fire and Water)
* The
Charm Scroll follows the rules for
scrolls.
* The user can charm an enemy character who is in the same
room (no need for
line of sight). However, the victim must be able to be seen. A character who is in
mist or
darkness cannot be targeted, and only an
elf or the carrier of the
Amulet of Elvish Vision can charm an
elf in a
tree.
* The user of the
Charm Scroll can have the charmed character perform up to 3 valid
actions (3 AP) before the end of the turn.
* If you play with a timer, the player who used the
Charm Scroll gains 1 additional minute for their turn.
* Charming a
wounded character is allowed.
* The valid
actions are to: move, use an object, move through squares occupied by characters of the same color and to take objects or
wounded characters from them, attack a character of the opposing team (in this case, the player who usually controls the charmed character chooses the
combat card), use the
Fireball Wand or the breath of the
Red Dragon to kill a character of the same color, use a
Speed Potion to give the charmed character four addition
actions, to
jump in which case the player who charmed the character uses one of his
jump cards (in case of double charm it is always the active player who spends
jumps cards), move a
wounded character of the same color, commit suicide under
falling rocks, move into a
water square (even if the charmed character is the
Fire Elemental or
Lightning Elemental), take down objects off walls or other terrain (torches for the
Shadow, for example), move a non-flying
undead character into a square with the
Holy Cross.
* It should be noted that if a charmed
Golem breaks a
wall, the token comes from the reserves of the Golem's owner. It is the same for the
webs of
Araknis,
vines of the
Druid,
Zombies of the
Necromancer,
Spawnlings of the
Breeder, etc...
* In addition, if a player charms an opposing character, and he
reveals a room with this character, the active playder places all the pawns except the objects of his own color.
These
actions are not allowed: to attack a character of the same color, to move through an opposing character, to commit suicide in a
pit trap,
rift,
lava, etc..., to take a
rope when a character of the same color is standing on an
obstacle as he moves through, to move into a square containing a
torch with the
Shadow.