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Ball and Chain

((Forces of Darkness)



* The Ball and Chain is a cursed object. If a character moves through the square (even flying above), he is required to take the item, even if it means he must drop the object he was carrying on the previous square he occupied.

* The character is not able to drop the Ball and Chain; he must keep it.

* A wounded character cannot keep the Ball and Chain if another character moves through his square -- this character is required to take it. If a character moves over a wounded character possessing the Ball and Chain, he is required to leave the object he is carrying on the previously occupied square (and not exchange it with the cursed object). If this is not possible (for example, a pit trap that already has a rope across), it is necessary to drop the object on the square previous to the pit trap.

* A character who kills the character with the Ball and Chain in close combat, must take the cursed object at the end of the combat -- even if he needs to exchange the object he is carrying with the Ball and Chain.

* The Ball and Chain is magical. The Magophage is insensitive to its effects. A character may drop a cursed object in the Anti-Magic room or on a square adjacent to a Magophage (even while moving past). The character immediately recovers his full abilities without waiting until the end of the action.

* A character carrying the Ball and Chain cannot enter or be pushed back into a water square.

* When revealing a room, the player of the same color as the Ball and Chain places the cursed object on an empty floor square, a rotation gear, or a darkness square.

* The character carrying the Ball and Chain loses 1 point of movement immediately (even during the action in which the Ball and Chain is obtained). He recovers this movement point at the moment when the Ball and Chain are dropped (in the Anti-Magic room or in a square under the influence of the Magophage), even if it would be the last movement point due to the effects of the Ball and Chain.