Wounded
* A
wounded character must remain motionless.
* However, a
wounded character may be transported by a friendly character as if he were an object. A
wounded character who escapes on the opponent's
starting line does not earn a VP.
* A
wounded character cannot use an object that uses AP for its abilities (even for 0 AP) since the
wounded character cannot carry out
actions.
* However,
wounded characters can benefit from the use of objects which do not require AP (
Fire Shield,
Sylvan Shield,
Torch to prevent freezing, etc...).
The
wounded character can:
* drink out of a
Fountain of Youth if he is on an adjacent square,
* be carried like an object,
* be healed by the
Cleric or a
Potion of Life,
* fight with a
combat value of 0 if he is attacked.
* A
wounded character who carries an object always benefits from the effects of the object.
* Thus, a
wounded character in
armor always has a +1
combat bonus if he is attacked.
* On the other hand an unwounded character moving over a
wounded character (friendly or enemy) can take the object at no cost.
* A
wounded character cannot take part in
group combat, unless he is being directly attacked.
* Caution: If a character carrying a
wounded character is
wounded or killed, then the
wounded character he was carrying also dies.
* Note: A
wounded character can be charmed.